Ray$96777$ - définition. Qu'est-ce que Ray$96777$
Diclib.com
Dictionnaire ChatGPT
Entrez un mot ou une phrase dans n'importe quelle langue 👆
Langue:

Traduction et analyse de mots par intelligence artificielle ChatGPT

Sur cette page, vous pouvez obtenir une analyse détaillée d'un mot ou d'une phrase, réalisée à l'aide de la meilleure technologie d'intelligence artificielle à ce jour:

  • comment le mot est utilisé
  • fréquence d'utilisation
  • il est utilisé plus souvent dans le discours oral ou écrit
  • options de traduction de mots
  • exemples d'utilisation (plusieurs phrases avec traduction)
  • étymologie

Qu'est-ce (qui) est Ray$96777$ - définition

USE OF RAY–SURFACE INTERSECTION TESTS TO SOLVE A VARIETY OF PROBLEMS IN COMPUTER GRAPHICS AND COMPUTATIONAL GEOMETRY
Ray-casting; Raycasting; Ray shooting; Ray cast; Ray-intersection test
  • Game using ray casting rendering, making use of advanced techniques to render floor at multiple height levels.
  • Ray casting renderers cannot rotate the camera up and down<ref name="giantbomb_raycasting"/> like true 3D renderers (as seen on the left), therefore tricks such as shearing (right) are sometimes used to create an illusion of rotation.
  • Camera models
  • Camera local coordinate system with the "screen" in the Z=0 plane
  • Example line drawings made by casting rays. Two are standard plan views. One shows hidden edges as dashed lines.
  • Follow up rays for effects
  • Ray-cast image of idealized universal joint with shadow
  • The three binary operations: union (+), intersection (&), and difference (-)
  • Solid modeled by parallelepipeds
  • Ray in binary solid construction
  • Tree of enclosures
  • Two point light sources produce shadows

Anode ray         
  • Anode ray tube showing the rays passing through the perforated cathode and causing the pink glow above it.
  • 291x291px
  • Simplified representation of an anode ray tube, showing the rays to the right of the perforated cathode
  • 210x210px
BEAM OF POSITIVE RAYS THAT ARE CREATED BY CERTAIN TYPES OF GAS DISCHARGE TUBES
Canal ray; Anode rays; Canal rays; Positive ray
An anode ray (also positive ray or canal ray) is a beam of positive ions that is created by certain types of gas-discharge tubes. They were first observed in Crookes tubes during experiments by the German scientist Eugen Goldstein, in 1886.
Little Ray         
MUSICIAN
Ray Jimenez; Lil' Ray & The Premiers
Little Ray also known as Ray Jimenez, is an American Chicano rock and brown-eyed soul musician, prominent in the 1960s. Jimenez was born and raised in Delano, California, and later moved to East Los Angeles.
Ray Chénier         
MEMBER OF CANADIAN HOUSE OF COMMONS
Ray Chenier
Jacques Raymond (Ray) Chénier (born August 7, 1935 in Hanmer, Ontario) is a Canadian former politician, who represented the electoral district of Timmins—Chapleau in the House of Commons of Canada from 1979 to 1984. He was a member of the Liberal Party.

Wikipédia

Ray casting

Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (-). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See solid modeling for a broad overview of solid modeling methods. This figure on the right shows a U-Joint modeled from cylinders and blocks in a binary tree using Roth's ray casting system, circa 1979.

Before ray casting (and ray tracing), computer graphics algorithms projected surfaces or edges (e.g., lines) from the 3D world to the image plane where visibility logic had to be applied. The world-to-image plane projection is a 3D homogeneous coordinate system transformation (aka: 3D projection, affine transformation, or projective transform (Homography)). Rendering an image in that way is difficult to achieve with hidden surface/edge removal. Plus, silhouettes of curved surfaces have to be explicitly solved for whereas it is an implicit by-product of ray casting, so there is no need to explicitly solve for it whenever the view changes.

Ray casting greatly simplified image rendering of 3D objects and scenes because a line transforms to a line. So, instead of projecting curved edges and surfaces in the 3D scene to the 2D image plane, transformed lines (rays) are intersected with the objects in the scene. A homogeneous coordinate transformation is represented by 4x4 matrix. The mathematical technique is common to computer graphics and geometric modeling. A transform includes rotations around the three axes, independent scaling along the axes, translations in 3D, and even skewing. Transforms are easily concatenated via matrix arithmetic. For use with a 4x4 matrix, a point is represented by [X, Y, Z, 1] and a direction vector is represented by [Dx, Dy, Dz, 0]. (The fourth term is for translation and that does not apply to direction vectors.)